Sunday, April 26, 2015

Post-HoT, 9 professions but only 8 crafting disciplines?

What I've done in Guild Wars 2 is set up each of my characters (I have one of each profession) with their own crafting discipline. My guardian handles armorsmith, my mesmer handles tailoring, etc. It fits perfectly with 8 professions and 8 crafting disciplines.

But when Heart of Thorns releases, we'll have a new profession, Revenant, but we're not getting a new crafting discipline. That's kind of weird.

I'm sure we could brainstorm some ideas for new crafting disciplines.


We have armor making with light, medium, and heavy armor. We have weapon making with basically every type of weapon, staff, greatsword, etc. We can make jewelry. We can cook food.

What about a cosmetic gear skin crafting discipline? Nobody would need to level it, but it would give access to cool skins, perhaps even holiday skins through recipes given out during those times. Who doesn't like new skins?

A miniature crafting discipline? Put together specific crafting material like leather, a tooth, a vial of blood, and a scale, and craft a Mini Raptor miniature.

I guess we don't need much else gear-wise or gameplay-wise, but we could still have fun crafting disciplines that could provide EXP for leveling and reward players with special high-level unique items.

Although it's not a crafting discipline, I'd love to be able to Fish in Guild Wars 2. While I didn't ever get that far in World of Warcraft, my favorite activity by far was to travel around the world and fish. Many of the stuff you could catch could be used in other crafting disciplines, so I made some decent gold off of it.

If there were fishing, it'd likely be just like gathering. Anyone with that specific tool can fish. I think that's be great!

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